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ENTANGLED is an external development studio specializing in high-end content for the world’s best-selling games. Alongside stunning visuals, we provide advanced TechArt solutions and in-depth QA services, ensuring seamless integration and outstanding gamer experiences.

External
Development Studio

SquidValidator Beta Has Ended

The tool is now closed for public access. A big thank-you to everyone who took part in testing and shared valuable feedback — your input is driving the next release.

Conferences 2025

Meet us at the 2025 conferences:
  • GDC in San Francisco, Mar 17-21
  • DevCom and Gamescom in Cologne, Aug 17-19, Aug 20-24
  • PAX West in Seattle, Aug 29 – Sept 1
  • XDS in Vancouver, Sept 2-5

We are open for new projects.

Want to create worlds players can’t wait to explore? Our concept artists bring your vision to life in stunning environments.

Environment Concept Artists

Entangled Studio is proud to have a dedicated QA testing department, led by ISTQB-certified specialists with a passion for games and a commitment to top-level security.

Our QA
Department

Entangled Studio is a proud sponsor of XDS Spark, a B2B platform that is aiming to connect Buyers with Service Providers.

XDS Spark Partnership

Our services

We have established expertise in full cycle art service from very rough stages to the in-build testing, and keep working for our partners.

Here’s a brief overview of what we get up to, please do get in touch if you’d like to learn more.

We offer optimizing decisions in different tech art tasks:

  • Maya, 3ds max, Blender and etc
  • Profiling and Content optimization
  • Production Process Automation Software
  • Game engines tools research
  • Technical Documentation

Tech Art

Depending on the specific needs of your projects and the development process you follow, we offer the various types of QA testing during the whole development of the game

  • Functional Testing
  • Compatibility Testing
  • Compliance Testing
  • Stress & Load Testing
  • Tools Testing

Quality Assurance

We know how to tell your story with the help of believable animation and breathtaking visual effects

VFX & Animation

  • Cutscene animation
  • Motion Capture animation
  • Keyframe animation
  • Camera animation

  • Character Art
  • Hard Surface
  • Concepts
  • Tech Art
  • Environment Art
  • Folliage&Rocks

We provide world's best selling games with beautiful and well-optimized game art

Full cycle
art development

In-game full pipeline character for Call of Duty Mobile

We provide full cycle map production with high level expertise to enrich player experience

  • Defining the visual art style for locations
  • Visual narrative, storytelling, and asset placement
  • Terrain and landscape creation
  • Level design and map support
  • Full cycle lighting production for maps and levels
  • Technical art support
  • Full cycle VFX support

Level Art

Our works

Our partners

fatshark
Egosoft
Cloud Imperium
TiMi
Activision
Wizard games
Tencent
Rocket Werkz
Ascendant studios
Blizzard
MOI 3d
Speedtree
Metahuman
Marvelous Designer
GAEA
Nanite
Autodesk fusion 360
Autodesk Motionbuilder
Houdini 3D animation tools
Unity

Engines & Tools

Unreal engine
WorldMachine

We work with all standard pipelines and additionally explore the newest software.

F.A.Q.

What experience do you have?

We provide full-cycle art and tech services for games, from 2D and 3D art and animation to tech art, VFX, and QA.
Our team creates beautiful, well-optimized game art for some of the world’s best-selling titles and has experience working with many different pipelines.
We help our partners avoid scaling challenges so their internal teams can stay focused on the project.

How do you ensure quality control?

Quality is built into every stage of our pipeline. All assets go through internal reviews, peer feedback, and project lead checks. We combine discipline leads with dedicated QA processes to make sure deliverables match both artistic vision and technical requirements.

Do you have experience working with NDA / sensitive IP?

Yes. We have extensive experience working under strict NDAs and with sensitive IP from major publishers. Data security, confidentiality, and compliance with partner requirements are an integral part of our workflow.

At what stage of development can you join a project?

We can support projects at any stage. At the early phase, when art style and pipelines are still being defined, we share our expertise to help shape workflows and establish production pipelines.
During full production or LiveOps, we adapt to existing styles and technical frameworks, ensuring seamless integration without disrupting established processes.

How do you start a project?

Here’s a step by step description of the workflow: first, we sign an NDA and collect info about your project, we’ll schedule an intro call, prepare a tailored proposal, run a test task if needed, confirm the plan, and begin work together, as your production partner.

What is your team structure on a project?

The exact team setup depends on the project’s scale and the partner’s needs, but we typically follow a structured approach.
A standard project team includes a Project Manager, Department Lead, Team Lead, and Artists with additional members joining larger teams to help maintain quality standards and ensure smooth collaboration.
Each role has clear responsibilities, from big-picture planning and art direction to day-to-day reviews and team productivity, ensuring both creative quality and efficient delivery.