Our full-cycle 3D Character Art pipeline covers everything from high-poly sculpting and retopology to UV mapping, texturing, grooming, and engine-ready optimization.
3D Characters
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The Environment Team is responsible for creating the content that brings the game world to life — from large modular architecture and props to rocks, biomes, and materials.
3D Environment & Props
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The Foliage Team creates and configures vegetation assets for the game world — including trees, shrubs, grass, moss, and other plant types. Our focus is on ensuring that assets look natural and visually compelling, integrate seamlessly into the project’s art direction, and meet technical and optimization requirements.
3D Foliage
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Our Hard Surface expertise includes SubD and CAD modeling, modern and sci-fi weapon production, civilian and military vehicles, as well as modular kits development. We also create vehicle and weapon skins — from simple repaints to large-scale geometry modifications.
3D Weapons & Vehicles
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Our Concept Art service covers the full creative pipeline — from early exploration and visual development to polished production-ready concepts that guide 3D modeling and in-engine implementation.
2D / Concept Art
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The Level Art department is responsible for creating visually compelling game maps, integrating narrative and artistic direction to shape the overall player experience.
Level Art
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We know how to tell your story with the help of believable animation and breathtaking visual effects.
Animation / VFX
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The Tech Art team bridges art and engineering by building tools, streamlining workflows, and solving technical challenges during development.
Tech Art
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Depending on the specific needs of your projects and the development process you follow, we offer the various types of QA testing during the whole development of the game.
Quality Assurance
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