What does working with ENTANGLED’s VFX team look like?
Our team integrates into your production processes, collaborating closely with your internal teams and adapting to your tools, pipelines, and technical requirements throughout development.
How do you ensure performance and stability in engine?
Performance is built into our process from the start. We create effects directly inside the engine, focusing on memory budgets, shader complexity, and platform-specific constraints to ensure stable performance across all target platforms.
Can you handle both real-time and cinematic VFX?
Yes. We deliver a full range of VFX, including gameplay, environment, destruction, character, and in-game cinematic effects. Our team works with both real-time and pre-rendered solutions, always optimized for performance and engine constraints.
Which engines and tools do you work with?
We work extensively with Unreal Engine and Unity, using tools such as Niagara, Chaos, VFX Graph, Shader Graph, HLSL, Houdini, EmberGen, and Substance Designer. We also adapt easily to proprietary engines and custom toolsets.
Can you match an existing art style or visual direction?
Absolutely. We begin every project with style analysis and art direction alignment to ensure our VFX integrates naturally into your game’s visual language while maintaining technical consistency and performance standards.
Is ENTANGLED suitable for long-term VFX collaboration?
Yes. We focus on long-term partnerships rather than short-term delivery. Our team integrates deeply into your production processes, scales alongside your project, and evolves with your studio’s needs over time.
Trusted by top teams across the industry
ENTANGLED is an external development studio specializing in high-end content for the world’s best-selling games, providing industry-grade VFX complemented by TechArt and QA expertise to ensure clean integration and consistently reliable performance in engine.